![]() To everyone who at some point was involved with this revised edition in any capacity, I thank you sincerely for all your hard and enthusiastic work under often less-than-ideal conditions, and, most of all, for your understanding and patience while I went through many pains to put it all together. To the fans of the first edition who over the past year and a bit posted errata and discussed the game and cajoled the writers and developer(s): in many respects, we wouldn’t be here without you. You guys are the best! To the other amazing folks at Blizzard: Paul Sams, Elaine Di Iorio, Neal Hubbard and Lisa Jensen. ![]() ![]() Special Thanks - Mike Johnstone To Chris Metzen and Bob Fitch: thank you for giving us such a rich world in which to play and for giving us the chance to bring your vision to the RPG. Interior Artists: Jose Aello, Carlo Arellano, Samwise Didier, Trevor Jacobs, Tom Jung, Roman Kenney, Semi Kim, René & Michel Koiter, Bill Petras, Glenn Rane, Justin Thavirat Managing Editors: Andrew Bates, Mike Tinney and Stewart Wieckīook Design & Art Direction: matt milberger Rob Baxter (races, classes, prestige classes, skills, Hero Points, spells, Chapter 15), Bob Fitch (scout), Luke Johnson (gazetteer, cosmology, races, classes, feats, spells, Chapter 9), Seth Johnson (classes, prestige classes, skills, Chapter 11, Chapter 18, Chapter 20), Mur Lafferty (history, Chapter 1, Chapter 7, Chapter 8, Chapter 10, Chapter 14, Chapter 19), Andrew Rowe (hunter)Ĭreative and Rules Design Assistance and Additional Material: Chris Metzen and Bob Fitchĭeveloper: Mike Johnstone, with Andrew Bates and Luke Johnson Everything you need is now in one book — from character generation to 10 races and 12 core classes, from extensive technological creation rules to a wide variety of spells, from combat rules to details on generating settlements and cities! Also compatible with existing Warcraft RPG game material. Published under the Open Game License, it features complete rules for play that are 100% compatible with revised 3rd Edition rules and the d20 System. More than just a setting guide, World of Warcraft: The Roleplaying Game translates the hugely popular computer game setting into a pen-and-paper roleplaying game. Get to know the setting for Blizzard Entertainment’s best-selling online game World of Warcraft as never before, in this lavish full-color hardcover guide to the world of peoples of Azeroth. A more accessible system construct for Mod design and development.In a world ravaged by conflict, age-old enemies struggle to rebuild society amid a tenuous peace sparked by flares of violence as threats new and old clash in an endless conflict.Improvement on the core system, including Quest system, Knowledge system, as well as optimization and adjustment to character death drop.A new magical taming system allows adventurers to tame and summon creatures with magical circle.As adventurers build up a relationship with these races, they will be able to model after the esteemed heroes amongst these races, and use their heroes’ abilities. With the cross scene and cross plane feature, it expands and supplements the larger universe of Dark and Light.Here are some features you can look forward to with the Shard of Faith DLC, including an entirely new map: Garaneth’s Shard: You don't want to miss out on the latest updates of adventures to come! Make sure you like Dark and Light on Facebook, and follow them on Twitter. We will leave you with some details and features for Shard of Faith. Sit down for a live-streamed talk to see questions answered about the coming DLC. The Shard of Faith DLC is coming and more details arise. Greetings! This week we shed some light on the coming DLC. Some Shard of Faith DLC details and the June Q&A for Dark and Light ![]()
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